The year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger. To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units.
The year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger. To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units.
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GRIN, Darkworks, Ubisoft Shanghai, Ubisoft Paris
Ubisoft Entertainment
Tom Clancy’s
Ghost Recon
Mar 09, 2006
Mar 09, 2006
Mar 26, 2006
May 03, 2006
Mar 07, 2012
TBD
The engine was originally developed by Tiwak SAS (formerly Yeti Interactive), an engine based on a heavily modified Unreal Engine 2.5, and introduced in the 360 version of Tom Clancy's Ghost Recon Advanced Warfighter.