Roblox

Trailers & Screenshots

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About This Game

Roblox is a massively multiplayer online platform marketed towards creators and players of all ages. It allows its users to create their own virtual worlds using a variety of objects, in which they or other members may enter and socialize within. Worlds created on Roblox can be scripted using a sandboxed edition of Lua 5.1 to affect events that occur in-game and create different scenarios.

Companies

  • Developer:

    Roblox Corporation

  • Publisher:

    Roblox Corporation

Release Dates per platform

  • PC (Microsoft Windows):

    Sep 01, 2006

  • Mac:

    Oct 2011

  • iOS:

    Dec 11, 2012

  • Android:

    Jul 16, 2014

  • Xbox One:

    Nov 20, 2015

  • Meta Quest 2:

    Sep 27, 2023

  • Meta Quest 3:

    Sep 27, 2023

  • PlayStation 4:

    Oct 10, 2023

Age Rating

BR
BR rating system
AU
AU rating system
KR
KR rating system
US & CA
US & CA rating system
EU
EU rating system

Game Engine

  • The Reality Engine:

    Roblox Corporation's proprietary engine, designed to replace the open-source engine OGRE, announced as their new ROBLOX Rendering Engine in 2014 before an official title was decided. "Our Reality Engine is the core of the Roblox virtual experience. It is a proprietary, high-performance, cross-platform, real-time simulation engine that dynamically scales fidelity to match device capabilities. The overall engine runs at 60 frames per second and can adaptively scale from an iPhone 4S to the latest gaming PC." "The Roblox Reality Engine is packaged into our Universal Game Client, a single code base that can be built for all the platforms we serve, from iOS and Android, to Mac, PC, Xbox One, Oculus Rift, and HTC Vive." The engine is accessible to users through Roblox Studio which allows users to design content, game modes or purchasable content, that will run in Roblox. "Roblox Studio is our development environment for real-time social experiences, allowing creators to directly manipulate 3D environments, create physics-based interactive models, design complex geometries, and script game mechanics."

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