Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
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Kojima Productions
Konami
Metal Gear, Metal Gear Solid
Metal Gear Solid
Sep 01, 2015
Sep 01, 2015
Sep 01, 2015
Sep 01, 2015
Sep 01, 2015
The Fox Engine is a proprietary cross-platform, cross-generational game engine built by Kojima Productions for use in many Konami games. The engine's development began after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." The engine makes it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOX, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.