Season 1 patch notes
Black Ops 7 Season 1 brings new weapons, maps, modes, and gameplay changes across multiplayer, Zombies, and the co-op campaign, so here are the patch notes.
Season 1 start date & time
Black Ops 7 Season 1 starts on Thursday, December 4, at 9am PT / 12pm ET / 5pm GMT.
The update is available to download already, so check the Call of Duty app for an update.
BO7 Season 1 update patch notes
Weekly challenges
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.
At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.
Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.
Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!
New maps
The following maps are available at launch, with more coming in-season.
Utopia (6v6)
Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition.
Fate (6v6)
David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered.
Odysseus (6v6 / 2v2)
The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in time: aircraft locked mid-explosion, debris suspended midair, and a crimson mist bleeding across the sky.
Standoff (6v6)
Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a major role in casual and competitive play.
New modes
Prop Hunt
Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up.
One in the Chamber
Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight.
Sharpshooter
Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match.
Sticks & Stones (Week 2)
Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware, those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores.
Gun Game (Week 2)
Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tier and vice versa, so don’t let anyone get up close.
New weapons
SMGs
| Weapon | Source | Description |
|---|---|---|
| Kogot-7 | Battle Pass | Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil. What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things. |
Assault rifles
| Weapon | Source | Description |
|---|---|---|
| Maddox RFB | Battle Pass | Full-auto assault rifle. Fast fire rate with a large ammo pool. A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights. |
Melee
| Weapon | Source | Description |
|---|---|---|
| Ballistic Knife | Week 1 Weekly Challenge Reward | Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles. Returns as a staple Black Ops weapon that enables deadly ranged attacks by firing the blade from the handle, eliminating unarmored targets on contact. |
Special weapons
| Weapon | Source | Description |
|---|---|---|
| NX Ravager | Event Reward: Week 2 | Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact. A compound bow featuring quick-loading bolts and accurate long-distance performance. |
Attachment
| Attachment | Source | Description |
|---|---|---|
| Akita Scorchlink Akimbo | Weekly Challenge Reward: Week 2 | Grants dual capabilities for the full-auto Shotgun, coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread. Blocks other Magazines. |
Zombies

New map: Astra Malorum
A new round-based Zombies map set inside a mysterious early-20th-century observatory now floating within Saturn’s rings. Once a hub of scientific curiosity, it has become a fractured, suspended relic filled with hostile forces and hidden secrets.
New enemy: O.S.C.A.R.
A mid-20th-century cinematic-style sentinel robot that stalks the observatory. It hover-patrols disturbed areas, assesses threats, and engages as an Elite adversary.
New wonder weapon: LGM-1
Launches saucer-like autonomous projectiles that swarm nearby enemies with laser fire. The discs orbit targets and then return to the weapon for replenishment.
New survival map: Exit 115
A compact survival experience set in Reba’s Diner from Ashes of the Damned. Players earn rewards based on round progression.
- Round 10: “Chef’s Special” Animated Emblem + 1,000 XP
- Round 25: “Ravaged” Charm + 2,500 XP
- Round 50: “Perkaholic” Ultra GobbleGum + 5,000 XP
Returning perk-a-cola: Mule Kick
Allows players to carry an extra weapon and unlock new Augments.
Major augments
- Pack Mule: Carry more stock ammo for all Primary Weapons.
- Free Throw: Chance to retain Equipment when used.
- Ol’ Reliable: Restores the third Primary Weapon after repurchasing Mule Kick.
- Multi Pack: Pack-a-Punching one weapon may upgrade another you’re holding.
Minor augments
- Fully Equipped: Carry one extra Tactical and one extra Lethal.
- Plate Hunter: Carry an additional Armor Plate.
- BOGO: Crafted Equipment produces one extra if space allows.
- Kick Back: Discount on Perk machine purchases.
Returning ammo mods
- Light Mend: Bullets deal Light damage with a chance to create Healing Glyphs. Includes its own set of major and minor augments.
- Shatter Blast: Bullets deal explosive damage with a chance to create armor-destroying explosions. Includes major and minor augments expanding blast behavior, armor interactions, and damage.
Returning field upgrades
- Tesla Storm: Generates electric fields that stun and damage enemies, with augments for range, movement bonuses, surges, and explosions.
- Frost Blast: Creates a blizzard that deals Frost damage, slows enemies, and includes augments for knockdowns, freezing effects, mitigation, duration, and charges.
- Mister Peeks: Summons Mister Peeks with augments for elemental attacks, healing, target priority, attraction radius, dance duration, and ammo discounts.
New GobbleGums
- Elemental Exposure (Epic): Weapons always deal a target’s elemental weakness for 3 minutes.
- Slaylist (Whimsical): Plays a random Zombies song.
Directed mode: Ashes of the Damned
A guided Main Quest experience with a round cap of 15. Rewards include:
- “Bushwalker” Skin for Maya
- Calling Card + 5,000 XP
- Additional Calling Card + 10,000 XP for collecting all Intel
New Endgame world events
- Colossus of Avalon: A massive roaming machine that requires coordinated fire to expose its core and defeat it.
- Toxic Tyrant: A large-scale neurotoxin outbreak encounter culminating in a final hallucination-driven threat.
New Endgame exotic skills
Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways.
- Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
- Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage.
- Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies.
- Echo Shell: Significantly reduces damage taken from behind.
- Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies.
- Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies.
- Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match.
- Shattered Shield: Stun and damage nearby enemies when Armor Plates break.
- Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies.
New Endgame exotic weapons
- Killswitch: Full-auto assault rifle with Shrapnel Rounds affinity.
- Swarmforge: Full-auto SMG built for aggressive CQC with Photon Rounds affinity.
Global
Ricochet anti-cheat
For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.
- TPM 2.0 & Secure Boot are required to play Warzone starting S01.
- Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
- Stronger boosting detections: Removing cheaters gaining unfair progression.
Rewards
- Email Verification Rewards
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
- “Veiled Aurora” Universal Weapon Camo
- 5x 1-hour Double Level XP tokens
- 5x 1-hour Double Weapon XP tokens
- 5x 1-hour Double Battle Pass XP tokens
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
Challenges
- Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card.
- Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes.
- Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget.
Weapons
- Slightly increased distances at which bullets can penetrate through many surface types.
- Bullets that successfully penetrate through a surface now experience a flat percentage of damage falloff regardless of the distance that was penetrated.
- FMJ will now increase distance penetrated as well as reduce the penetration damage falloff.
- Addressed an issue preventing FMJ from improving penetration damage as intended.
Miscellaneous Weapon Updates
- Addressed various issues with attachment names, descriptions, and pros/cons.
- Addressed several issues causing weapon reload prompts to not show up at the correct time for multiple weapons and magazines.
Check out the full list of buffs and nerfs.
Endgame / Co-Op campaign
World Events
- Colossus of Avalon and Toxic Tyrant World Events added to Endgame.
Exotic Skills
- Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
- Mega Punch
- Conjuration
- Echo Shell
- Celebration
- Frost Cloud
- Resurrection
- Shattered Shield
- Graviton Reaction
Exotic Weapons
- Two new Exotic Weapons added:
- Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
- Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.
- Addressed an issue with Exotic Weapons missing certain attachments.
- Addressed an issue with some Exotic Weapon effects not triggering correctly.
Weapons
- Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades.
- Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout.
- Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game.
- Addressed an issue with Dedicated Melee not receiving Damage Upgrades.
Endgame – General Updates
- Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge.
- Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active.
- Addressed some rare instances of the Escape VTOL not appearing when summoned.
- Addressed a rare issue where players would not get a 3rd Skill Track to choose from.
- Various stability and performance fixes.
CO-OP CAMPAIGN – General Updates
- Controls
- Improved mouse navigation in Campaign puzzles.
- Exposure Mission
- Added unlimited uses for Kinetic Jump.
- Added in fail-safe pull forward for multiple deaths in Nicaragua.
- Escalation Mission
- Improved logic for Key Card drop during boss encounter.
- UI
- Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen.
- “Leave Mission” screen now has long press prompt for exiting missions.
Multiplayer
- Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW)
- Maps
- Utopia
- Fate
- Standoff
- Odysseus
- Modes
- Team Deathmatch
- Kill Confirmed
- Domination
- Hardpoint
- Overload
- Face Off Team Deathmatch (Odysseus)
- Face Off Kill Confirmed (Odysseus)
- Maps
- Prop Hunt (NEW)
- Nuketown 2025 24/7
- Face Off Moshpit (+ Odysseus)
- Skirmish 20v20
- Standard Moshpit (+ Utopia, Fate, and Standoff)
Party Games (NEW)
- Prop Hunt (NEW)
- Sharpshooter (NEW)
- One in the Chamber (NEW)
- Gunfight (+ Odysseus)
MODE UPDATES
Overload
- Overtime has been added to Overload.
- At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point.
- Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided.
- Addressed an issue where players would not be respawned during sudden death.
- Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed.
Skirmish
- Added new High Value Objectives in Mission: Tide.
- Best Play feature added to Skirmish.
- Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide.
- High Value Objectives will now spawn roughly 25% faster than before.
- Removed the Helicopter from Mission: Tide.
- Raised the wingsuit redeploy spawns in Mission: Tide.
- Addressed a rare bug where the nearby Objective Widget would display wrong information.
- Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended.
MAPS
- New Maps
- Utopia, Fate, and Standoff added to all 6v6 playlists.
- Odysseus added to Face Off Moshpit.
- Exposure
- A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container.
- Toshin
- A new hanging monorail has been added that connects the middle Monorail section to the upper Station section.
Equipment
- Addressed an issue where being stuck with a Sticky Grenade could result in low performance.
Scorestreaks
- Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak.
- Addressed an issue where the Skewer would sometimes not kill its target upon impact.
- Addressed an issue where the D.A.W.G. could display erratic movement.
UI
- Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored.
- The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection.
- Addressed an issue where players were unable to add bots to FFA private match games.
- Addressed multiple cases of text running outside of intended spaces.
- Addressed an issue where clan tags would reset between game sessions on PC platforms.
Zombies
New Maps
- Astra Malorum
- New Round-Based Zombies map available at Season 01 launch.
- Exit 115 (Survival)
- New Survival map available at Season 01 launch.
Ashes of the Damned
- Main Quest
- The Ashes of the Damned boss battle in Cursed Mode has been reverted to its original, harder difficulty.
- Addressed an issue where players may fall through the map if they dive at a certain location in Veytharion’s Sepulcher.
- Addressed an issue where players could get stuck in the repair animation if Veytharion picked up Ol’ Tessie while players were repairing it.
- Addressed an issue where Ol’ Tessie could teleport out of Veytharion’s Sepulcher during the Fight.
- Players in other events will now be warped to a Main Quest step that requires all players after a 5-minute delay.
- Addressed an issue where the light on the Trap Switch does not turn off after fully extracting the energy from the Aether Generator during the Wonder Weapon Quest in Vandorn Farm.
- Addressed an issue where the dining room skeleton’s skull would not reset.
- Addressed an issue with collision near the Film Reel found outside the deck in Blackwater Lake making it difficult to shoot.
- Addressed an issue in which the Main Quest would not progress if the Widow’s Lantern spores are spread on Round 999.
- General
- Addressed an issue with collision on a red truck in Vandorn Farm.
- Addressed an issue where small areas in Orda Graveyard and Crashed Rocket locations did not have player collision.
- Addressed an issue with a mantle prompt not appearing correctly in Vandorn Farm.
- Closed an exploit spot in the second floor of the Farmhouse in Vandorn Farm.
- Adjusted the position of floating Overgrown Hoard Husks.
- Addressed collision on the boathouse rafter in Blackwater Lake.
- Addressed an issue where players would take out of bounds damage when standing on a crate in Zarya Cosmodrome.
- Addressed an issue where players could take out of bounds damage when diving off the bridge towards the garage in Ashwood.
- Addressed an issue where the Jump Pad VFX would not clear if players died in the flight path.
- Addressed an issue with players not being able to mantle a section of the fence in Vandorn Farm.
- Addressed an issue with collision near the toolshed in Blackwater Lake creating a safe spot.
Weapons
- Updated the Pack-a-Punch version of the AAROW 109 to fire grenade projectiles.
- Addressed an issue with the Flatline MK.II equipped with Shock Blade skin doing double damage to the pustules on the Aether Generator.
- Addressed an issue where the base weapon name would still appear in the loot card after the weapon is upgraded at the Pack-a-Punch Machine.
- Addressed an issue where weapon Wall Buys were visible through the player’s scope. Some scopes that were affected are: Vas Strix 6x Thermal, Bowen x-25 IR, RistRauch 7x, Circuit-Z Rangefinder, Kepler Custom WVT-08.
- Addressed an issue where certain weapon attachments could glow brightly when standing near a light source.
- Adjusted the fire rate for the DS20 Mirage.
- Underbarrel Launcher damage will now scale with weapon rarity and Pack-a-Punch upgrades, rather than rounds.
Mystery Box
- Items from the Mystery Box will now drop on the ground when players melee the box. The items can be picked up by anyone.
Modes
- Survival
- The Necrofluid Gauntlet can now be acquired from the Mystery Box in Survival.
- T.E.D.D. Tasks are now enabled in Survival.
- Chompy will now remain active in Survival except for Special Rounds and during Exfil.
- Cursed
- Reduced the amount of Essence earned from trap kills in Cursed.
- Addressed an issue with players using a Time Out GobbleGum to unlock a Relic portal.
- Closed an exploit that allowed players to spam the interact on the phone to get a Relic portal to appear.
- Addressed an issue where the Wine Bottle for a particular Relic could appear to float in the air.
- Closed an exploit involving loading a Solo save after Round 60 to unlock a Relic after completing the Main Quest at an earlier round.
- Added a playlist image for Cursed.
Perks
- Armor Plates are now automatically applied to your vest with Vulture Aid Armor-matic if down a full plate or more.
- Addressed an issue where Deadshot Daiquiri would not lock onto a zombie’s head when aiming through certain doors in Ashes of the Damned.
- Closed an exploit with Augments that returned all Perks from last stand.
- Closed an exploit using PhD Flopper with Stuntman Minor Augment to reach high rounds rapidly.
- Updated Wisp Tea Fetcher Augment description.
Equipment
- Addressed an issue where players would not be able to purchase Klaus from his callbox after loading a save.
- Addressed an issue with a wall not having equipment collision in Zarya Cosmodrome.
- Addressed an issue with Chompy sometimes not eating Sticky Grenades.
- Addressed an issue where players could teleport back to Veytharion’s Sepulcher with a Kazimir after defeating it.
- Hunter Bots will now be destroyed by the Shock Mimic’s EMP blast.
Support
- Addressed an issue where the player’s health bar would disappear when bleeding out and spectating another player activating Disciple Injection.
- Addressed an issue with players being able to place a Sentry Turret in the Vault of Flesh.
- Addressed an issue where the D.A.W.G. could obstruct the start of the ARC-XD race.
- Addressed an issue where the ARC-XD may be pushed forward at the start of the ARC-XD race.
- Addressed an issue where the VFX for the Mangler Cannon would disappear when swapping between 1st and 3rd Person.
Vehicles
- Addressed an issue where Ol’ Tessie could be used to break the pathing for Uber Klaus.
- Adjusted the distance Klaus follows behind Ol’ Tessie to avoid him clipping into the camera of the driver.
- Addressed an issue where players could become invincible if they were kicked out as soon as the player teleported into Ol’ Tessie.
- Adjusted the score event to match when killing zombies with the auto DG-2 Turret fire and when manned.
- Addressed an issue where long weapons would clip into Ol’ Tessie.
- Added handbrake to Ol’ Tessie HUD.
- Addressed an issue where the incorrect button prompt would appear for the Abomination beam when using Driver Control settings.
- Addressed an issue when exiting Ol’ Tessie near map boundaries could create an exploit spot.
Power-Ups
- Addressed an issue where the timer from a Power-Ups would occasionally not appear.
- Addressed an issue where the score event will be incorrect when players convert GobbleGums with Double Points active.
Loot
- Reduced drop rates for high-value items in early rounds from Aether Plants fertilized by Toxic Growth.
- Addressed an issue with the Aether Canister ping not clearing after players picked up the item.
- Addressed an issue that prevented players from pinging the Abomination Carcass item.
- Addressed an issue where the Aether Canister could clip into players when being carried while climbing.
- Addressed an issue where players could receive two Ray Guns from an Overgrown Hoard Husk.
- Addressed an issue where the DG-2 Turret could respawn after loading a save.
Enemies
- Addressed an issue with certain zombies still appearing alive after being eliminated with High Contrast Mode on.
- Addressed an issue with idle zombies in certain locations in Ashes of the Damned.
- Addressed an issue with zombies clipping into the roof in McDougal’s Garage during a death scene.
- Addressed an issue with zombies going through an APC when attempting to climb on top of it.
- Addressed an issue where blood can be seen when shooting directly at a fallen hat from a zombie.
- Addressed an issue with zombie animations not playing correctly when climbing up ledges.
- Addressed an issue with zombies getting stuck in a climbing animation loop in multiple locations.
- Addressed an issue where a Ravager’s portal VFX were missing when spawning near a wall in Zarya Cosmodrome.
- Addressed Veytharion’s collision so that zombies will not go through it if thrown by a player using Disciple Injection.
- Addressed an issue where Veytharion would clip the ground when throwing Ol’ Tessie in the middle platform.
- Addressed an issue where the quest zombies in Exit 115 would hold up the round if they were the last zombies alive.
- Addressed an issue where the quest zombies in Exit 115 would not spawn after loading a Solo save.
- Addressed an issue with Mimic items getting stuck on the doors in the Diner in Exit 115.
- Addressed an issue where a zombie may get stuck out of bounds in Vandorn Farm Survival.
- Addressed an issue where dead Ravagers still had glowing eyes.
Activities
- Addressed an issue with a T.E.D.D. Task requiring zombie eliminations not tracking correctly in Zarya Cosmodrome.
- Addressed an issue with a T.E.D.D. Task requiring players to remain in a location not tracking correctly in Service Station Rooftop in Exit 115.
GobbleGums
- When swapping GobbleGum packs, the first three gums will swap once one of the following conditions are met:
- The player uses a gum in any slot.
- The player takes a gum from the GobbleGum machine.
- 3 minutes of total match time have passed.
- Addressed an issue where a Special Round would occur on the next round after the player used the Time Out GobbleGum during a Special Round.
- Addressed an issue where the progress from converting a GobbleGum to Essence would be saved on the slot with a new GobbleGum.
Challenges
- Removed the Daily Challenge for killing Special Zombies.
- Sticky Grenades and Cluster Grenades now count toward Challenges that require Lethal Equipment.
UI
- The Entity subtitles will no longer appear on screen if players have Subtitles off.
- Adjusted the text for certain Intel descriptions in the Intel Menu.
- Adjusted the “Drop Aether Canister” prompt to no longer overlap with subtitles.
- Addressed an issue where the menu in the Der Wunderfizz machine does not update immediately after buying a perk with Soda Fountain GobbleGum active.
- Addressed an issue with Power Doors Icon appearing again on the mini-map after loading a save.
- Addressed an issue with pings not clearing from a Door Buy after purchasing.
- Addressed an issue where the Spray prompt would not clear immediately after spraying a plant.
- Addressed an issue where the objective showed the incorrect step after failing to clear the pustules on the Aether Generator and loading a save.
- Quest objective HUD is now disabled when players are attempting the Zursa Attack or Dempsey Easter Eggs.
- Addressed an issue with the ARC-XD HUD staying on screen if it explodes as soon as it is deployed.
- Addressed an issue where the Flavorless GobbleGum was missing its icon.
- Addressed an issue where the incorrect playlist type would appear in the Scoreboard menu while in Cursed.
- Wonder Weapons no longer appear locked in the Mastery Badge list.
- Corrected the number of chevrons that appear for Ultra Weapon Rarity at the Arsenal Machine in Cursed.
- Addressed issues with unclear loadout restrictions in Cursed.
- Addressed an issue that was causing the XP reward to not display after picking up Intel.
Graphics
- Addressed an issue with the garage lighting when driving toward Ashwood.
- Adjusted the timing for the white flash once players complete the Main Quest defense event in Vandorn Farm.
- Addressed an issue where players would briefly see Janus Towers Plaza when loading into Vandorn Farm Survival.
Audio
- Ammo drops now play sound FX when picked up.
- The Freezer Key now plays sound FX when picked up.
- Added an Announcer VO for when players earn an Eternal Perk.
- Addressed an issue where zombie sound FX could disappear for some time.
- Addressed multiple Operator VO lines.
Stability
- Addressed a performance issue when destroying a Hoard Husk using the DG-2 Turret.
- Addressed various stability issues.
Dead Ops Arcade 4
New Modes & Playlist Updates
- Full Leaderboard reset.
- Hardcore Playlist added.
- First-Person Mode added to Normal Playlist.
Gameplay Improvements
- Improved enemy targeting for more natural proximity-based behavior.
- Adjusted enemy melee behavior.
- Crawler zombies now expire 8 seconds after dismemberment.
- Boss health rebalanced.
- Updated barrel damage values.
- Pole hazard lethality tuned.
- Addressed an issue where the Abomination enemy could spawn outside the map.
- Player collision improved when boosting.
SlayerMart & Items
- Multiple SlayerMart bug fixes.
- Various SlayerMart price adjustments.
- Added cooldowns and restrictions to select gums and store items.
Fates & GobbleGums
- Fate of Firepower tuning updates.
- Divine Shield Fate bug fixes.
- Fate upgrades no longer apply to purchased temporary Fates.
- Various GobbleGum fixes.
Stability & Controls
- General stability fixes.
- Improved save/load reliability.
- Resolved some controller input issues.









