vedinadMegabonk’s creator stepped out of The Game Awards’ Debut Indie category and that decision ended up opening a different door.
Megabonk was nominated for Best Debut Indie on November 17, and it looked settled until developer Vedinad withdrew from The Game Awards the next day. To him, Megabonk didn’t fit under that category because it was not his first game, as he had released other projects under different studio names.
He thanked fans, said the recognition meant a lot, and stepped aside voluntarily. Geoff Keighley confirmed the withdrawal soon after, and for a moment, it felt like Megabonk’s awards run might stall before December even arrived.
But on December 1, it shifted again.
Megabonk lands a bigger The Game Awards nomination
On X, Vedinad announced that Megabonk is now nominated for the Players’ Voice award, and he delivered it with a simple line that set the tone instantly: “WE’RE SO BACK.” That, and doodle of a humanoid version of Fox injecting himself with hopium.
This nomination lands differently because it comes directly from fans. Players’ Voice is a fully vote-driven category across three rounds, and the first round opened with thirty heavy hitters like Elden Ring Nightreign, Hollow Knight Silksong, Hades II, Fortnite, Genshin Impact, Battlefield 6, Dispatch, Split Fiction, and a long list of 2025 staples all made the cut.
Megabonk now sits among them through audience support rather than eligibility rules, and the shift makes this nomination feel cleaner and more in tune with the game’s rise.
Players’ Voice has always rewarded the games people actually show up for. Megabonk slipping into this category feels more natural than the debut label ever did.
The Game Awards airs on December 11, with Megabonk competing only in Players Voice while Debut Indie continues with its updated lineup of Blue Prince, Clair Obscur Expedition 33, Despelote, and Dispatch.

