2560 AD: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out. Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
2560 AD: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out. Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
![[object Object],[object Object],[object Object]](https://www.dexerto.com/cdn-image/igdb/image/upload/t_1080p/co3wj8.jpg?width=1200&quality=75&format=auto)
34BigThings
34BigThings, Nicalis, Inc., 505 Games
Redout
Sep 02, 2016
Aug 29, 2017
May 14, 2019
TBD
TBD
Unreal Engine 4 (UE4) is the fourth-generation game engine developed by Epic Games. Development began in 2003 under Tim Sweeney’s direction, and the engine was publicly unveiled at GDC 2012. UE4 was officially released on March 19, 2014, with full C++ source access and a new subscription model.