Warzone Season 1 patch notes: SBMM changes, aim assist nerf & more

warzone operator in season 1

Warzone integrates with Black Ops 7 as part of the Season 1 update, but it also brings a host of new changes.

The Season 1 patch notes are huge this time. Raven and Treyarch overhauled movement, perks, loadouts, equipment, matchmaking, and even Verdansk. Below is the full breakdown of the major updates coming with the launch of Season 1.

Start date & time

Warzone Season 1 arrives on Thursday, December 4, at 9am PT / 12pm ET / 5pm GMT.

The update can be preloaded already, so make sure you check the Call of Duty app for a (large) update.

Warzone Season 1 update patch notes

Here are the full patch notes:

Ricochet Anti-cheat

For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements. 

  • TPM 2.0 & Secure Boot are required to play Warzone starting S01.
  • Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page
  • Stronger boosting detections: Removing cheaters gaining unfair progression.

Rewards

Events

Rally Point Week 2

  • Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. 
  • When Community Milestones are reached all players who’ve participated in the Event will receive the reward.
  • Rewards include: 
    • New Weapon: NX Ravager Crossbow (Special)
    • Covert Viable Operator Skin
    • Elimination Tracker Gunscreen

Battle Pass

The Season 01 Black Ops 7 Battle Pass is filled with content spread out through multiple Pages. The first Page displays BlackCell Instant Rewards followed by a Page of Battle Pass Instant Rewards and so on with 100+ in-game Battle Pass rewards across 14 Pages plus a Completion Page unlocked by completing all the other Pages. Pages include Free and Premium content, and as always, all Base Weapons are free to unlock.

Check the Overview tab for details on your current Battle Pass progress including info on accumulated COD Points, Operator Skins, Blueprints and Weapons, and Battle Pass completion stats.

Purchase the Battle Pass for 1,100 COD Points for the ability to earn 1,100 COD Points and the ability to earn even more Battle Pass Rewards. For a head start on the season, grab the Battle Pass Bundle for 2,400 COD Points, including 20+ Tier Skips.

Haven’s Hollow Resurgence map

Haven’s Hollow is a brand-new Resurgence map built from the ground up to deliver a fresh Resurgence experience.

Related

  • Warzone Season 01 Haven's Hollow map
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It is inspired by late-summer, early-fall Appalachia, blending small-town Americana with a striking modern research complex to create a timeless, lived-in world.This map features vibrant lighting, colorful foliage, strong visibility, and carefully tuned pacing that lands just slightly larger than Rebirth Island while still maintaining that fast, high-intensity feel.

Players will explore a mix of locations – from the vintage Train Station to the modern Research Center – alongside familiar spaces like Main Street from Liberty Falls, redesigned to fit seamlessly into this setting.

Gameplay focuses on a streamlined, classic Resurgence experience with tight pacing, grounded mobility, consistent loot, and limited vehicles to keep combat approachable and energetic. While not official canon, the map includes redesigned spaces inspired by Zombies locations and features a collection of hidden Easter eggs for a fun layer of discovery throughout each match.

  • Coal Depot
    • A high-traffic junction where interiors make for strong ambushes and the rooftop offers risky but rewarding positions.
  • Lumbermill
    • An industrial complex with the map’s largest rooftop, layered interiors, and sneaky parkour paths for advantageous positioning.
  • Main Street
    • A dense collection of building interiors and loot spots, featuring the Motel, comic book store, and a high-stakes Bank drop reminiscent of Rebirth Island’s Prison rooftop.
  • Mansion
    • A reimagined Shattered Veil layout with new interior routes, attic choke points, and rooftop ascenders offering layered vertical play.
  • Pond
    • A natural lowland marked by long sightlines, strategic foliage for cover, plenty of ziplines for quick mobility, and a central Hunting Lodge overlooking ankle-deep waters.
  • Research Center
    • A spiraling, multi-floor facility around a central courtyard, topped with tiered rooftops and a dangerous yet important buy station below.
  • Riverboat
    • Unique, multi-level space with ascenders, ziplines, and tight interior fights balanced by open upper decks overlooking the river.
  • Train Station
  • Barn changes: reworked with new interior routes, improved cover, a stronger perimeter fence, repositioned structures, and reduced long sightlines for more balanced fights.

Polaris UTV and ATV return with updated BO7-themed visuals across all maps.

Verdansk map changes

  • Signal Station
    • Located near the Military Base, Signal Station introduces a new high-visibility landmark centered around its towering radar arrays. 
    • Players can complete a short side quest to activate the main radar and earn a portable Tactical Heat Map. This item reveals nearby threat levels for your squad in real time and is lost upon death.
  • Factory
    • Located near Superstore, the Factory returns as a remastered version of the fan-favorite Verdansk ’84 location. 
    • The layout stays intentionally close to the original design while introducing new environmental dangers, including active missile production.
  • Warzone Season 01 Verdansk map Signal Station
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Modes

Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:

Weekend-Only Limited-Time Modes

  • Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
  • Week 1 | Buyback Battle Royale Returning
    • A fan favorite mode that allows players to redeploy as long as they have enough cash when eliminated.
    • Squad Size: Quads
       
  • Week 2 | Amped Battle RoyaleNew
    • An experimental mode that increases base health to support longer, higher intensity engagements.
    • Squad Size: Quads
  • Week 3 & 4
    • No Limited-Time Mode will be available due to the holiday break.
  • Week 5 | Ultra Fast ResurgenceNew
    • Details to be announced at a later date.
    • Squad Size: Quads

Playlist

New

  • Open Matchmaking
    • With the launch of Black Ops 7 Season 01, Open Matchmaking where skill is minimally considered will be introduced to Call of Duty: Warzone. 
    • This change will apply to all non-Casual modes available on the Warzone playlist.

Playlist (Week 1)

Battle Royale:

  • Map:
    • Verdansk
  • Squad Sizes:
    • Solos
    • Duos
    • Trios
    • Quads

Battle Royale Casual:

  • Map:
    • Verdansk
  • Squad Sizes:
    • Quads

Resurgence:

  • Map Rotation:
    • Haven’s Hollow
    • Rebirth Island
  • Squad Sizes:
    • Solos
    • Duos
    • Trios
    • Quads

Resurgence Casual:

  • Map:
    • Haven’s Hollow
  • Squad Sizes:
    • Quads

Weekend LTM:

  • Mode:
    • Buy Backs Battle Royale
  • Map:
    • Verdansk
  • Squad Sizes:
    • Quads

General

  • Aim Assist
    • Tuned strength at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.
  • Sprinting
    • Removed Tactical Sprint as a core ability.
    • Tactical Sprint is now available via the Sprinter Perk.
    • Increased base sprint speeds.
  • Combat Roll
    • Introduced Combat Roll as a new movement tool, available through the Mountaineer Perk. 
  • Experimental Mechanics
    • We’ve enabled both Wall Jump and the Grapple Hook in all Limited-Time Modes throughout Season 01.

Loadouts

  • Wildcards
    • Wildcards have been removed entirely.
    • Overkill is now available to all players by default.
  • Attachment Cap
    • Weapons are now limited to 5 attachment slots.
  • Equipment Options
    • A number of lethal and tactical equipment options have been moved out of the loadout selection and will only be available via in-match loot

Equipment

Lethals

  • The Stim Shot can now be activated immediately after being hit by a Flash or Concussion Grenade to fully clear their disorienting effects.
  • The Smoke Grenade can now extinguish lingering flames created by Molotov Cocktails or Napalm Killstreaks.
  • Added Needle Drone: Small flying drone that explodes on impact, only available in loot.
    • Auto or manual-control toggle.
    • 4.5m explosive radius.
    • 170 max damage.
    • 8 second flight time.
  • Added Point Turret: Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them, only available in loot.
    • 12.5m range.
    • 15 damage per shot.
    • Can stick to surfaces like vehicles.
  • Adjusted C4: Sticky explosive with a large blast radius.
    • 7m explosive radius.
    • 240 max damage.
    • Can be detonated via the C-Link without the clacker.
  • Adjusted Combat Axe: Retrievable throwing axe lethal to unarmored targets.
    • Behaves more like a throwing knife.
    • Faster throw speed.
    • Hit multipliers.
      • 250 torso
      • 275 neck
      • 500 head
      • One shot to downed targets.
  • Adjusted Molotov Cocktail: Thrown incendiary that creates a patch of flames.
    • 25 fire damage every 250ms.
    • Lasts 10 seconds.
    • Can be extinguished by Smoke Grenades.
  • Added returning Claymore: Directional anti-personnel mine.
    • 6.5m front-facing explosive distance.
    • 300 max damage.
  • Added returning Drill Charge: Burrows into surfaces before detonating, only available in loot.
    • 5m explosive radius.
    • 275 max damage.
    • Detonates at impact point if drilling fails.
  • Added returning Frag: Cookable fragmentation grenade
  • Added returning Proximity Mine: Proximity triggered explosive that launches upward
    • 6.5m explosive radius
    • 275 max damage
    • Crouching reduces damage
    • Going prone significantly reduces damage
    • Highly effective against vehicles
    • Only available in loot
  • Added returning Sticky Grenade: Sticky grenade with a timed fuse
    • 5m explosive radius
    • 180 max damage
    • Listed under a different name in game
  • Added returning Thermite: Incendiary device that sticks to surfaces

Tacticals

  • Phantom Signal New: Tracking-virus device that affects up to three nearby opponents
    • Not consumed if no opponents are nearby
    • Tagged opponents emit sound for 10 seconds
    • Tagged opponents appear on the compass
    • Only available in loot
  • Pinpoint Grenade New: Shoots tracking devices at opponents
    • 8.5m targeting radius
    • 15-second active duration
    • Tracked opponents are visible through walls in real time
    • Tracker can be removed
    • Only available in loot
  • Psych Grenade New:
    • Releases a hallucinogenic gas cloud on impact
      • Affected players see short-lived phantom copies of themselves
      • Replaces the Experimental Gas Grenade
  • Decoy Adjusted:
    • Simulates footsteps and gunfire
      • 16-second duration
      • Surface-stick behavior
      • Generates randomized radar pings around the decoy
  • Flash Adjusted
    • Blinds opponents
    • Up to 4 seconds when directly facing detonation
    • Cookable for up to 3 additional flashes
    • Only available in loot
  • Heartbeat Sensor Adjusted: Limited-use detection tablet
    • 15m range
    • 90-second battery life
  • Stim Shot Adjusted
    • Removes flash and concussion effects
    • Refreshes tactical sprint
    • Increases movement speed up to 8 percent
  • Concussion Returning
    • Slows enemy movement and aim
    • 1.5-second maximum stun duration
  • Shock Charge Returning
    • Electric trap that stuns opponents
    • 3m radius
    • 7-second shock duration
    • Causes loss of aiming control and random weapon fire
    • Only available in loot
  • Smoke Grenade Returning
    • Creates a vision-blocking smoke screen
    • Can extinguish lingering flames from Molotov Cocktails

Field upgrades

  • Echo Unit New
    • Holographic soldier decoy that tricks opponents
    • Mimics a standing or crouching position when deployed
  • Portable Decontamination Station Adjusted
    • Deployable autonomous neutralizing-agent dispersal unit
    • Lasts for a limited time
    • Can now be picked back up if deployed but not activated by gas
  • Armor Box Returning
    • Deploys a box of armor plates for you and your teammates
  • Deployable Cover Returning
    • Portable, rapidly deployable ballistic cover
  • Munitions Box Returning
    • Deploys a box of ammo and equipment for you and your teammates
  • Recon Drone Returning
    • Remote-controlled drone with manual and auto-marking capabilities
  • Trophy System Returning
    • Deployable defense system that destroys enemy projectiles mid-air
  • War Cry Returning
    • Team rally that improves nearby ally movement speed and health regeneration
  • Redeploy Drone Beacon Returning (Resurgence only)
    • Beacon that calls in a Redeploy Drone for quick repositioning

Killstreaks

  • Bunker Buster
    • Designates a missile strike that pierces a building, deploying gas inside.
      • Now delivers gas 50m downward, covering a majority of large buildings.
  • Care Package
    • Calls in a crate containing high-value loot, including:
      • 1 power item
        • Advanced UAV, Bunker Buster, Utility Box, or a low-chance Specialist
      • 2 rare Perks
      • 4 resupply items
        • Cash, Armor Plates, or Ammo
    • Care Packages can also deliver new seasonal, rotating items.
  • Cluster Strike
    • Launches a missile bombardment in a targeted area for a duration.
  • Counter UAV
    • Launches a drone that scrambles enemy minimaps.
  • Napalm Strike
    • Launches a targeted strike of explosive napalm.
  • Precision Airstrike
    • Calls in twin jets to deliver a precision strike along the best available path.
  • Supply UAV
    • UAV ship that reveals supply boxes on the minimap.
  • UAV
    • UAV recon that reveals enemy locations.

Perks

Lootable Perks

Lootable perks have been added to Battle Royale to expand in-match progression and create more dynamic power spikes through exploration.

Battle Royale

Contract Rewards
  • Reactive Armor
  • Scavenger
  • Mountaineer
  • Alertness
Legendary Supply Boxes
  • Tempered
  • Survivor
  • Reactive Armor
  • Alertness

Resurgence

General
  • Bomb Squad
  • Irradiated
  • Scavenger
  • Shrouded
  • Alertness
  • Veteran
  • Cold-Blooded
  • Reactive Armor

Perks & Categories

 Blue (Slot 1)

  • Mountaineer Adjusted
    • Reduces fall damage and improves climbing.
      • Increases the height before taking critical fall damage by 5 meters.
      • Combat Roll further reduces fall damage by 10% and removes the movement penalty from high falls.
      • Increases ladder climb speed by 15%.
  • Cold-Blooded Returning
    • Grants immunity to tracking equipment, targeting systems, and electronic interference.
      • Immune to thermal optics, weapon targeting systems, heartbeat sensors, phantom signals, scrambling, EMP effects, Tracker, and Alertness.
  • Grenadier Returning
    • Improves explosive equipment and equipment handling.
      • Explosive equipment adds a 5-second health regen delay.
      • Explosive equipment inflicts a 20% movement slow for 3 seconds.
      • Throw equipment 15% farther.
      • See equipment trajectories.
  • Scavenger Returning
    • Improves ammo and resource acquisition.
      • Dead opponents drop a pack containing additional ammo, equipment, plates, and cash.
  • Veteran Returning
    • Improves equipment resistance and long-range weapon handling.
      • Resistant to flash, concussion, gas, and shock equipment effects.
      • Immune to Grenadier.
      • Increases hold-breath duration by 5 seconds.
      • Increases flinch resistance by 30%.

Red (Slot 2)

  • Bomb Squad Adjusted
    • Provides explosive resistance and equipment negation.
      • Reduces explosive and fire damage by 45%.
      • Spot and hack equipment through walls.
      • Highlight equipment for your squad while ADS.
  • Reactive Armor Adjusted
    • Improves armor recovery and defense.
      • Armor regenerates up to 100% of its maximum if you avoid damage for 2 seconds.
      • Total approximated time to regenerate to maximum is 20 seconds.
      • Breaking armor triggers an EMP effect (won’t re-trigger until armor is fully restored).
  • Sprinter Adjusted
    • Improves sprinting and movement.
      • Grants Tactical Sprint.
      • Reload while Tactical Sprinting.
      • Reduces movement penalties while reloading or using equipment.
  • Alertness Returning
    • Improves situational awareness.
      • Sense opponents within 30 meters.
      • Sense when you are being aimed at.
  • Quick-Fix Returning
    • Improves armor handling and health regeneration.
      • Insert plates one-handed.
      • Immediately begin health regeneration when eliminating opponents or inserting armor plates.

 Yellow (Slot 3)

  • Adaptive New
    • Improves explosive defense, movement, and handling.
      • With plates not full: gain a 10% movement speed boost.
      • With plates full: gain improved ADS speed and sprint-to-fire speed.
      • Gain an audible warning when near trap equipment.
      • Traps triggered by the player are delayed.
      • Gain the ability to reset fuses when throwing back grenades.
  • Ghost Adjusted
    • Improves stealth.
      • Undetectable by enemy radar pings while moving.
      • Effects are disabled if stationary for 1.5 seconds or more.
  • Survivor Adjusted
    • Improves health regeneration, revive speed, and survivability.
      • With full armor plates, gain one-hit protection against ballistic weapons.
      • Health begins regenerating after 4 seconds.
      • Allies revive you faster.
  • Tracker Adjusted
    • Improves tracking and target acquisition.
      • Shooting an enemy briefly outlines them based on range.
      • Automatically ping the enemy who downs you.
      • Track enemy footprints; when you shoot an enemy, all others can see their footprints for 10 seconds.
  • Tempered Returning
    • Improves armor efficiency.
      • Refilling armor requires 2 plates instead of 3.

Loot and Economy

Seasonal Loot

Select items will now rotate in and out of availability each season to keep the sandbox fresh. The following lists include all items available in Season 01:

General Changes

Added
  • Select BO7 weapons & equipment
  • Static, hand-curated weapon builds
Removed
  • Pre-BO7 weapons
    • Except for certain easter egg rewards.
  • Pistols
  • Gas Masks
  • Self-Revives
  • Randomized attachments

Loot Pool

Lethals
  • Claymore
  • Combat Axe
  • Drill Charge
  • Frag Grenade
  • Point Turret
  • Proximity Mine
  • Semtex
  • Thermite
Tacticals
  • Concussion Grenade
  • Flash Grenade
  • Phantom Signal Injector
  • Pinpoint Grenade
  • Psych Grenade
  • Shock Stick
  • Smoke Grenade
  • Stim Shot
Field Upgrades
  • Armor Box
  • Deployable Cover
  • Echo Unit
  • Munitions Box
  • Recon Drone
  • Trophy System
  • War Cry

BUY STATIONS

Adjustments

Inventory

Redeploy

$4,000

Armor Plate

$300

Cluster Strike

$3,000

Precision Airstrike

$5,000

UAV

$6,000

Munitions Box

$4,000

Armor Box

$4,000

Echo Unit

$1,500

Napalm Strike

$5,000

Counter UAV

$4,000

Loadout Drop Marker

Solos: $6,000

Duos: $10,000

Trios: $10,000

Quads: $10,000

Verdansk

  • Locations
    • Updated Buy Station locations across Verdansk.
  • Buyback Speed Quality of Life
    • Further improvements made to how quickly eliminated teammates become available for buyback at Buy Stations after losing the Gulag.

CONTRACTS

Adjustments

  • Contract Spawn System
    • Additional contracts will now reveal in later circles more consistently.

We found that late-game Contract availability was still lower than we wanted, so we’ve made a slight tuning pass to ensure more Contracts remain active during the final stages of a match.

  • Search & Destroy Contract
    • This contract has been removed.

Low adoption rates toward the end of the previous chapter led to its removal for now, making room for more commonly completed contracts in the pool.

PUBLIC EVENTS

Adjustments

» Verdansk «

Updated the list of available public events in core Battle Royale.

Public Events

Circle 2
  • Loadout Drop
Circle 3
  • Firesale
  • Restock
  • Contractor
Circle 4
  • Firesale
  • Restock
  • Fly Buy
  • Recon Flyover
Circle 5
  • Loadout Drop
Circle 6
  • Jailbreak
  • Restock
  • Fly Buy
  • Recon Flyover

Weapons

One of our major goals for this season was to evolve weapon attachments to better support multiple viable build paths per weapon. This gives players more freedom in how they customize their loadouts, while providing stronger tuning levers for long-term balance.

  • Assault Rifle Barrels
    • Mid-range Barrel: Expands Medium Damage Range 1, a new Warzone-specific stat that improves effectiveness deeper into mid-range fights.
    • Control Barrel: Improves recoil control and bullet velocity to enhance long-range accuracy and consistency.
  • Expanded Attachment Functionality
    • Suppressors now provide visual recoil reduction in addition to keeping players off the radar.
    • Mobility-focused stocks now improve handling alongside movement benefits.
    • Heavier stocks further emphasize recoil stabilization for maximum control-focused builds.
  • Shotgun Slugs
    • For Black Ops 7 pump-action shotguns, slugs can now secure a one-shot headshot within maximum damage range, offering a high-risk, high-reward option for skilled close-quarters play.

These are just a few examples of attachments redesigned specifically for Warzone. Across all weapon classes, select attachment slots now feature Warzone-tuned options. These will continue to be monitored, updated, and rebalanced as the meta evolves.

  • Default Loadouts
    • Default loadouts will be regularly updated to reflect the current weapon meta, ensuring players can stay competitive and never feel left behind as the sandbox evolves.
  • Weapon Build Sharing
    • Players can now easily share their custom Weapon builds using unique share codes, making it faster than ever to try out different builds.
  • Legacy Weapons
    • Weapons from Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 remain accessible and usable in Call of Duty: Warzone. 
    • These can be found by navigating to Weapons > Loadouts > Custom Loadouts > Primary / Secondary / Melee, then scrolling to the far right to access the Legacy menu.
    • While Legacy Weapons are playable in Warzone, they do not support the following Black Ops 7 features:
      • Weapon Prestige and Weapon Prestige Camos
      • Black Ops 7 Weapon and Warzone Mastery Camos
      • New Black Ops 7 Reticle Challenges
      • Access to Black Ops 7 Weapon Customization items
      • Build Sharing and Build Codes

New weapons

Vehicles

Returning

  • Polaris Vehicles
    • The Polaris RZR Pro R 4 UTV and Polaris Sportsman XP 1000 ATV return in Season 01.
    • Available across Verdansk, Rebirth Island, and Haven’s Hollow.
    • Both vehicles now feature an updated Black Ops 7-themed visual design with a fresh, sleek look.

Challenges

Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.

At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.

Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.

Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!

UI/UX

New

  • HUD Visual Improvements
    • Compass
    • Tac Map
    • Equipment Widget
    • Squad Widget
    • Quick Inventory
    • Buy Station
    • First-Time User Experience prompts
  • Front-End Visual Improvements
    • Play Tab
    • Weapons Tab
    • Operators Tab
    • Career Tab
  • Warzone Armory
    • Any weapons you have not yet unlocked from current or past titles can now be accessed by completing a Challenge in the Armory.
    • Navigate via Career > Challenges > Armory.
  • Improved Rotation Playlist UI Quality of Life
    • The playlist rotation interface has been improved to better showcase available squad sizes and map options.
  • Loading Screen Improvements Quality of Life
    • Additional gameplay and mode information has been added to the loading screen to improve clarity during match entry.
  • Reward Feed Quality of Life
    • A new Reward Feed has been added, allowing players to view a history of recently unlocked rewards.
  • Dedicated Button to Leave Firing Range Quality of Life
    • A dedicated button to exit the Firing Range has returned, replacing the previous keybind-only exit method.

Adjusted

  • Navigation & UI
    • Minor navigation improvements to Loadouts.
    • Minor map rotation UI improvements to the Play Tab.
    • Legacy Weapons moved to a new Legacy tab in the Weapons menu.
    • Improved First-Time User Experience flow.
    • Added Weapon Build Share/Copy functionality.
    • Added Kick/Ban features to Private Match for Lobby Admins.
  • In-Game HUD
    • Self-Revive indicator repositioned to the right, next to Gas Mask and Armor Plates.
    • Minor layout updates to Loot Cards for improved readability.
    • First-Time User tooltips moved to the right side with improved layout and timing.
    • Minor improvements to perk and equipment icons, including better in-use feedback.
    • Minor notification improvements for clearer on-screen messaging.