ActivisionTreyarch’s Matt Scronce has provided some insight into the aim assist changes in Black Ops 7, suggesting that there may be further updates to come.
Aim assist has long been a hot topic in multiplayer gaming, especially as cross-platform play between PC and consoles has become increasingly more common in shooters. Some players have compared aim assist to being like a “soft aimbot” that gives controller players a leg up.
Call of Duty has been a hotbed for that debate over the years, especially as different developers have tinkered with the aim assist settings.
The first day patch for Black Ops 7 also saw a tweak to aim assist, with Treyarch adjusting the strength of Rotational Aim Assist at different ranges. This has seen several stats-focused CoD creators trying to crunch the numbers and figure it all out.
ActivisionMatt Scronce weighs in on aim assist changes
That includes XclusiveAce, who found that there has been a “40 to 50% nerf to Rotational Aim Assist” at short range, making it the “weakest Rotational Aim Assist” that Call of Duty has ever had.
Naturally, Treyarch’s Matt Scronce chimed in on the YouTuber’s findings. “Fairly spot on assessment. I will say that we did follow through with the Right Stick requirement, but we have a minimum and maximum RAA strength now instead of binary on/off like before where you achieved full strength regardless of stick or aim direction,” he posted on X (formerly Twitter).
“Now if you are only using Left Stick, you get the minimum strength. We then scale strength from minimum to maximum based on how well directionally you are tracking your target with the Right Stick.”
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The design director noted that he is “currently looking at data and feedback with the team on tweaks to come soon.” That might be music to the ears of players who think the aim assist nerf has gone too far.
Other players will argue that further nerfs are needed, but pleasing everyone on the aim assist debate is an impossible task.


